Who am I?
Healthy vs. Unhealthy Coping
Peer Pressure and Decision Making
Who am I?
Decorate a jar and fill it with slips of paper, each with a healthy coping strategy (listening to music, doodling, walking, stretching). They can pull one when stressed.
A tool that shows a wide range of emotions, from basic ones like happy or sad to more specific feelings such as proud, frustrated, or hopeful. Teens use the wheel to identify and name their emotions more precisely, then reflect on what might be causing those feelings. This activity builds emotional vocabulary, supports self-awareness, and helps teens express themselves in healthier ways.
A fun questionnaire that helps teens learn more about their traits, preferences, and strengths. After completing the quiz, they can reflect on how their personality influences the way they think, act, and interact with others. This activity encourages self-discovery and gives teens language to describe who they are.
Healthy vs. Unhealthy Coping
Write a supportive letter to yourselves to read when they’re stressed or upset. It acts as a reminder of their strengths and healthy coping tools.
Using photos, magazine clippings, or digital tools, teens create two sides of a collage: one that represents unhealthy coping (dark colors, stormy images, isolation) and one for healthy coping (bright images, friends, movement, nature). It makes the contrast very visitation goes here
Teens close their eyes and imagine themselves 5 years from now handling stress in a healthy way. Then they write or draw what that version of themselves is doing differently and how they can start now.
Peer Pressure and Decision Making
A hands-on activity where students map out choices and their possible outcomes, helping them see how one decision can branch into many consequences.
The Peer Pressure Flash Card Game is an interactive way to help students practice making healthy choices. Each card presents a real-life scenario, and players must quickly decide how they would respond—whether by saying no, offering an alternative, or walking away. The game encourages discussion, role-play, and reflection, giving students hands-on practice in resisting negative pressure and building confidence in their decision-making skills.
Small groups act out peer pressure situations (positive, negative, subtle). Others discuss possible choices and outcomes.